• Raven Conspiracy

    Creative Director / Lead Artist

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    Raven Conspiracy is a mobile platform runner I worked on with a few industry colleagues in our free time. It consists of a game designer, Unity programmer, sound designer, and myself as artist/animator tackling every form of artwork needed across the title. Available now on iOS and Android, we hope to show our abilities as a team to further develop future products.

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    Both heroes and enemies have the appearance of bird characters to compliment each other and provide a story element.

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    Some backgrounds contain elements that could be considered characters themselves to bring the world to life. I used an old paper texture over the game to give it more depth as you can see in the full background images.

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    Gameplay Interface took several forms. At first it started as a simple play/pause button and spots for collected information, like coin amounts, as you play. At one point we decided to add a star system, that was later taken out, which artwork was created for. Finally it was decided on a coin challenge mechanic, which was easily adapted to the original UI module.

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    I wanted the game to have a feeling of a world that's been lived in. In creating the menu interface I chose to use maps for player progression through each world. From drawings of city maps, star charts, blueprints, and trainroutes, each map helps tell a story about the world you are about to enter. Most elements are on paper, making it feel like you are working on a plan against your enemies.

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    When trying to figure out how to incorporate tutorials for early levels in the game, I didn't want to just place popups or overlays over the game, which I felt might be more distracting than helpful. Instead I opted to include the tutorials in the world by designing statues that could be read when a screen-stop happened, alerting you to what needed to be done to continue progressing and how to play. The statues felt like a part of the world and add some extra visual story-elements to the game.

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